Super Mario Land graphics tweak
Here's the latest project:
Super Mario Land
I redid the bulk of the graphics and injected it into the game using a tool that I developed. An IPS patch is available for download on the page.
The graphics are 2 bitplanes (4 colors) just as in the original, but you can choose your own palettes for foreground and background objects if you're playing the game in a more modern environment, giving you 4+4 colors, minus one for transparency.
It would most likely run on the original Game Boy (using a flashcart), but the original high contrast graphics were probably more suitable for that screen than mine are.
Super Mario Land
I redid the bulk of the graphics and injected it into the game using a tool that I developed. An IPS patch is available for download on the page.
The graphics are 2 bitplanes (4 colors) just as in the original, but you can choose your own palettes for foreground and background objects if you're playing the game in a more modern environment, giving you 4+4 colors, minus one for transparency.
It would most likely run on the original Game Boy (using a flashcart), but the original high contrast graphics were probably more suitable for that screen than mine are.
4 comments:
btw when you will remove link to "Prometheus' Spawning Grounds" from this blog?
Just did. Didn't know it was there :-/ Thanks for heads up.
Man, I need more art from you! I think I've simply saved every jpg you ever uploaded to the web! haha :)
Big fan man!
123 girl games
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run 3 cool math
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