Space Orc sculpt

I've been scratch sculpting! Work log over at: Cool Mini Or Not

Tangent: I've generally liked GWs sculpts and how their sculpts are very direct, use simple shapes, leave space for labels and user funz, have a clearly established language and suggest function for many components. I've seen other companies who just appears to be stacking "cool" shapes, without much rhyme.

Well, that's what I used to think, anyways. Then I saw this skaven guy which will serve to illustrate what has been bothering me for a while about GWs current style. Zig-Zag hair, like how a child draws it. There's no clustering or tip curves. And that robe (and rat leg) is made out of unstructured angular flakes, an element which is present in many of their other sculpts as well. What's more, their indents are these... soft valleys (shrink wrapped?), which leads to a sort of pillow shading, which is made worth by the lifeless smooth painting (washing?) style.

Again with the skinsack shapes: Ogres , and the zig zag and angular patches return. Those lifeless monocolor pants. These Ogryns are a different thing from a different era. Haphazard, yes, but with a certain... illustrated storybook feel to them, with plenty for the eye to explore.

And their Orks are all teeth and plasticard now. I miss the "clowny" Bonner orks with their more rounded forms. Well, mostly the art that is. The sculpts were so-so. I guess I could buy some old EPIC Ork vehicles though.

...Whuuuaaaaat$