Shooters
Yesterday I was trying to do some of the Unreal (1) characters, but they give me absolutely nothing to work with. They all have the same big-hand-feet muscle bodies, same chubby silhouettes, and some variation on the head and minor texture bits. Normally I try to find some prominent feature then I exaggerate that and use it as a theme for the figure.
These were the only characters that I felt like I could do something with.
I see that there are a few highrez texture packs out there for older shooters. I think they kind of miss the point. It's much more important that the texture details are aligned to the map geometry and make architectural sense. Tiled highrez textures often just pronounces low poly stuff badly, like corners and floor-wall adjacency. Not to mention that a highrez texture can also miss the point of the original texture.
What else? Oh, a while ago I did a Serious Sam page with some doodles. I don't think I've ever played the game, but it looks like it's fun, at least for a while.