Handheld


Here's a quick rough concept of a handheld. It's a bit larger than a regular handheld, maybe 4" wide. It's meant to be usable and not a design turd for yuppies who want to fit everything in their pocket. The "SGRM", Shallow Games Restrictions Management, makes sure that only deep strategy games like X-COM, Dwarf Fortress, Total Annihilation, etc are playable on the device. If a Match-3 game is detected, the device explodes, sending broken glass shards into the face of the culprit.

Features:
+ Big screen, minimum 400×400.
+ Pressure sensitive touchscreen and pen with LMB/RMB
+ Analog joystick in the middle, reachable by both the left and right hand thumb.
+ Maybe some shoulder buttons on the back or on the side, I dunno.

5 comments:

Rob F said...

You're going to need a whole lot more buttons if you want DF to be playable on that critter. :P

Arne said...

A mouse GUI and context sensitive menus could work with DF though...

Tom Scholes said...

Hahaha man you are a nutter, I love it.

Nikica said...

Yeah can't wait to play my favourite game on that (Dwarf Fortress) !!!

NaXx said...

It looks so nice, sadly remind me to
GameBoy colour series...

Great design, as always.