Showing posts with label psg. Show all posts
Showing posts with label psg. Show all posts

Star Control

It is time to revise my Star Control stuff again. The older stuff I had made was needlessly unfaithful. With enough revisions it's possible to get a redesign close to the source without sacrificing much likeness.

In the case of the Thraddash, the communications image contradicted the smaller melee pilot image. There's also dialog information and music to consider when shaping a redesign. I don't care for the voices, so the music works as a voice for me when I read the dialog.

The Thraddash are brutes, like an anthropomorphic rhino/boar/hippo. I suspect they were based on the G'nunk from Starflight since they respect combat prowess. The Melnorme has the following to say about the Thraddash:

"To make a Thraddash your friend, kill him -- but then of course, he's dead so what's the point?"

At first I wanted to combine some brute looking animal with both the Comm and melee image to make something new, but then someone suggested that the melee image is actually a pilot or combat suit of some kind. I think this solution was much better. Doing an in-between design is like... having people in antarctic and egypt dress the same based on the average temperature... or like democracy.

It seems my site died btw. I got another server I can use though, so we'll see what happens.

Source:



Redesign progress:

Rebel Squad




Here's something I've been working on every now and then. It's a little project based on the strategy games by Julian Gollop. You've probably already heard of X-COM, but he's also responsible for the Rebelstar and Laser Squad games. I thought it would be fun to take those universes and merge them into one. Well, here it is:

The Rebel Squad Project

As you can see, I went for a cute comic style. To be frank I'm not that fond of the realistic approach that has been used a lot in various remakes. The older games were cute and colorful, and X-COM featured a comic style intro. A lot of people I hear talking about X-COM also seem to want to retain or expand on the relatively complex gameplay with the base, hunt, character and strategy elements. Not many games have that kind of width and depth to boast.