The Lego Project
Here's a Lego project which I was working on last year:
androidarts.com/legoproject/
I got myself busy with other stuff halfway through, but the idea was to redesign every Space faction and... come up with a bunch of useful micro mecha parts.
I don't have time to work on it now, so unfortunately the project is in a half finished state with more text than illustrations, and a lot of the illustrations are just pencil roughs which needs to be iterated and cleaned up.
I did polish up some of the factions, like Ice Planet and Blacktron, but the rest are kind of fuzzy or junk which should've been erased.
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Friday, April 02, 2010
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Etiketter: Lego
Starsiege
More derailing. I had a lot of fun with Tribes back in the day. Tribes is actually called Starsiege: Tribes though, so I researched the Starsiege and Earthsiege series, and promptly derailed, moving onto a mecha project. Apparently Mech was trademarked or something, just like Droids is a trademark. Earthsiege called its mechs 'Hercs' instead.
Anyways: I've made a Tribes proto page.
Before this, I was noodling on my Kawaiik project.
To the right, a Cybrid Herc.
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Sunday, March 14, 2010
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Skeleton Wars
Back in 2006 I started doodling on a game which I had wanted to make for quite some time. Basically, I wanted to see something like Warlords, but with more fantasy races (orks, elves, etc). In 2008 I revisited the thumbnails which I had done, and cleaned them up a bit. I also wrote a bunch of stuff, but didn't make anything public, because it was an unfinished mess. Today I compiled a simple page using the now old material. So, here it is, my Skeleton Wars page. (It's still a mess.)
I've also been secretly updating my Doctor Who page. (Also still a mess.) I'm looking forward to seeing what Matt Smith and Moffat will do.
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Friday, January 22, 2010
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Etiketter: Doctor Who, Skeleton Wars
Some new old stuff
I've been sitting on this content for some time.
Misc game projects
More misc stuff
Eventually I want to make individual project pages, but at the moment I've just collected a lot of my art and text bits onto these two pages.
Right now I'm working on an Elite game. My previous blog post might have hinted at that. I'm thinking I'll try doing a bunch of art assets this time, leaving the coding to someone else. Programming can be fun, but it's slow progress.
It will be a top down game (because it's easy for me to draw, not knowing much about 3D). I don't think that the third dimension really contributes that much, game mechanic wise. It adds realism, but controlling and displaying something in 3 dimensions is much harder.
At first I wanted to make trading the primary thing (blasting space pirates aside). Then I realized that what I actually enjoy is space exploration, finding alien cultures, tomb raiding, big enemy fleets. Trading still has its fun, but it risks getting grindy.
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Thursday, January 14, 2010
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It's YouTube
I made a YouTube account and uploaded some Frontier Elite II videos. I could never get into Elite 1. It has a more fun universe, but less things to do, and kind of dated graphics / UI. Frontier (Amiga version) still works well graphically I think, perhaps because of its flat style. The Archimedes version looks interesting because it's not player centric. I also need to check out Escape Velocity, because a top down Elite clone looks like an appealing thing.
Also noodled on my Elite ship paper craft page.
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Friday, January 08, 2010
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